![]() But while it constantly bothers the player to see to seemingly trivial matters-guys, really, I'm the only one who can pick fruit around here?-there is quality about it, as you'd hope given the personnel.Ĭharacter designs are endearing, each different race easily identifiable through body shape and size. It's not up there with those N64 Zelda ports, or, say, Bravely Default or the latest Fire Emblems, so far as system role-players go. It's okay, something that if you had nothing else on the go for your 3DS, you'd happily kill some hours with. Truthfully, I don't feel a great urge to see Ever Oasis out. Or at least, that's the experience, so far, a good few hours deep. There's never a moment, past the opening hour or so, when there's Just One Thing to focus on. But then, all of these "chaos" plants are sprouting in the vicinity, and we can't leave those. This rumor of someone close by, we'd better go see to that. But there's always that other thing that needs seeing to. ![]() There's a lot more to it than the above, of course-and how and when you interact with the many and varied supporting characters who settle at Tethu's oasis, some of whom can be taken out on adventures to put special skills, such as digging, or turning into a small ball (obviously), becomes a cycle of satisfying rewards, in and of itself. Watch: Waypoint speaks to Nintendo's Reggie Fils-Aimé at E3 2017 ![]() Ever Oasis is a constant juggling act between what you want to be getting on with, the fun stuff, and dealing with the gripes and groans of other characters who've run out of fruit, or sticks, or fluff to make blankets from. And how the player character Tethu performs in one side will directly impact your performance on the other. Between being a Mana-like role-player, all questing into caves and defeating dungeon-lurking boss creatures and more of a micromanagement-heavy settlement simulator, like Animal Crossing I suppose, mixed with a little Harvest Moon.Įither, or, and you're fine-but combined, these twin pillars of core gameplay actually distract from the other, all the time. Factor in, too, that Grezzo's president is Koichi Ishii, the man who designed and directed the original Secret of Mana and several sequels and spin-offs, and also has credits on a number of Final Fantasy games, and you'd think Ever Oasis was set up to be an action-RPG heavyweight.Īlas, however, this new title-which Ishii directs and co-produces-finds itself caught between worlds.
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